Understanding Antigone's architecture
Introduction
Antigone's architecture may seem dense at first, but it rests on a small number of clearly defined concepts. Once these are understood, every screen of the module — and every file on the SD card — falls into place.
The two top-level concepts are:
- the project, which holds every parameter of the module (up to 6 simultaneous instruments);
- the instrument, which is the unit of sound generation inside a project.
The project
The project is the foundation of everything in Antigone. It is comparable to what other synthesizers call a patch, preset or program — except that an Antigone project does not describe a single sound, but a whole multi-instrument setup, ready to play.
A project gathers, in a single autonomous container:
- a voice layout — how the 6 voices of the module are distributed between 1 and 6 instruments;
- the instruments themselves — see The instruments;
- the project-level components that act on every instrument: Mixer, Modulation matrix, Clock and Macros.
flowchart TB
P["PROJECT (.nagp)"]
P --> VL["Voice Layout"]
P --> IN["1 to 6 Instruments"]
P --> MX["Mixer"]
P --> MM["Mod Matrix"]
P --> CK["Clock"]
P --> MA["16 Macros"]
classDef root fill:#1e3a8a,stroke:#60a5fa,color:#fff,stroke-width:2px
classDef voiceLayout fill:#0f766e,stroke:#2dd4bf,color:#fff
classDef instr fill:#9a3412,stroke:#fb923c,color:#fff
classDef component fill:#581c87,stroke:#c084fc,color:#fff
class P root
class VL voiceLayout
class IN instr
class MX,MM,CK,MA component
For more on how a project is loaded, edited and saved, see How projects work.
The concept of voice — the voice layout
Antigone offers up to 6 voices per project. A voice is a circuit able to produce sound. Having 6 voices available means you can, for example, build one 6-voice polyphonic instrument (capable of playing 6-note chords), or six monophonic instruments (each one playing a single note at a time), or any combination in between (2 instruments × 3 voices, 3 instruments × 2 voices, etc.).
The voice layout is the property of the project that defines this distribution. It is no longer a separate preset — it lives inside the project itself, and is edited directly from the PROJECT screen. See Voice layout for the editing procedure.
The instruments
A project can hold from 1 to 6 instruments, depending on the voice layout. Each instrument is built from the following slots, all reachable from its INSTRUMENT page:
| Slot | Role | Learn more |
| CONTROL | Defines how the instrument receives notes — control source (CV/Gate or MIDI), MIDI channel, pitch bend, voice mode, V/Oct and Gate routing. | Voice control / Instrument control |
| NOTE FX | A processor placed at the input of the instrument that reshapes the incoming note information (pitch, gate, velocity) before it reaches the machine. One Note FX per instrument. | Note FX |
| MACHINE | The synthesis algorithm that actually generates the sound. Antigone offers 6 different machines, each with its own sonic character. | Synthesis machines |
| FLT ENV / AMP ENV | Built-in envelopes for the filter section and the amp section. Available when the active machine uses the standard signal chain. | Filter & Amp sections |
| 6 MODULATORS | Six modulation sources running in parallel, attached to the instrument. Each one can be configured per-voice or shared, and assigned to any modulable parameter via the modulation system. | Modulators — Modulations system |
Modulators are now per-instrument. Each instrument carries its own 6 modulators — there is no longer a separate set of "global" modulators at project level. A modulator from one instrument can still be assigned to a parameter of another instrument: open the destination parameter's MOD ASSIGN screen (long-press the button below the parameter) and pick the cross-instrument source from there.
flowchart LR
EXT["Note input
CV/Gate or MIDI"] --> CTRL["CONTROL"]
CTRL --> NFX["NOTE FX"]
NFX --> MCH["MACHINE"]
MCH --> OUT(["Mixer / Out"])
subgraph MODS ["Modulator slots"]
direction TB
FLT["FLT ENV*"]
AMP["AMP ENV*"]
M1["MOD 1"]
M2["MOD 2"]
M3["MOD 3"]
M4["MOD 4"]
M5["MOD 5"]
M6["MOD 6"]
end
MODS -.-> NFX
MODS -.->|"modulate any param"| MCH
MODS -.-> OUT
classDef external fill:#374151,stroke:#9ca3af,color:#fff
classDef ctrl fill:#854d0e,stroke:#fbbf24,color:#fff
classDef notefx fill:#14532d,stroke:#4ade80,color:#fff
classDef machine fill:#1e3a8a,stroke:#60a5fa,color:#fff,stroke-width:2px
classDef mixer fill:#581c87,stroke:#c084fc,color:#fff
classDef modslot fill:#831843,stroke:#f472b6,color:#fff
class EXT external
class CTRL ctrl
class NFX notefx
class MCH machine
class OUT mixer
class FLT,AMP,M1,M2,M3,M4,M5,M6 modslot
style MODS fill:#1f2937,stroke:#be185d,color:#f9a8d4
FLT ENV and AMP ENV are extra modulator slots, pre-wired to the filter cutoff and the VCA, that only appear on machines using the standard filter+amp signal chain (Synthesizer, Sample Player, Granular). They are at the same level as the 6 user modulator slots — not part of the signal chain itself.
For a full walk-through of how an instrument is built and edited, see How instruments work.
Project-level components
In addition to its instruments, a project owns four components that act on the whole module:
| Component | Role | Learn more |
| MIXER | The mixing desk for the project: per-instrument volume, pan, mute and solo, plus output routing. | Mixer |
| MOD MATRIX | A single view of every modulation routing in the project, useful to audit, edit or remove existing assignments. | Modulation matrix |
| CLOCK | The master clock used to synchronise tempo-driven behaviours (LFOs, arpeggiator, rhythm generator, etc.). Internal or external. | Clock |
| MACROS | High-level controls that can drive multiple parameters at once across the project, for performance use. | Macros |
File types
Now that the components of a project are clear, it is useful to see how they map to actual files on the SD card.
Antigone uses two file types:
| Concept | File content | File type |
| Project | Everything that defines the project — the voice layout, the configuration of every instrument, and all project-level components (mixer, mod matrix, clock, macros). A project file is therefore complete and self-contained. | .nagp |
| Instrument | One instrument: its machine, its Note FX, its 6 modulators and its modulations. Use this file type to save a reusable instrument that can later be loaded into another project. | .navp |
The voice layout is no longer a separate file. It is stored inside the project (.nagp) and travels with it.
For more on file management and templates, see Project file templates and Instrument file templates.